RedTiger2007 (Hohenstaufen)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
SS-Obersturmbannführer


UID 36395
精华 2
积分 36210
帖子 2726
威望 11
现金 20276 银币
金币 2 金币
阅读权限 120
注册 2007-7-13
状态 离线
发表于 2007-11-29 07:56  资料  个人空间  短消息  添加 RedTiger2007 为MSN好友 通过MSN和 RedTiger2007 交谈

江湖霸业
OGame v 0.78 总报告


看了一大堆外文帖, 说法各异, 眼花撩乱, 正尝试结合自身经验整理中...

第一章.Gameforge 公司关于 OGame v 0.78 的正式说明

1.1.新游戏功能预告

1.2.新版本的改进项目
    1.2.1.关于引力研究
    1.2.2.关于帝国概况一览表
    1.2.3.关于资源/建筑页更新
    1.2.4.关于统计分数
    1.2.5.关于战报颜色标示

1.3.新游戏功能的常问问题集


第二章.商人功能

2.1.商人摘要


第三章.探险功能

3.1.探险摘要

[ 本帖最后由 RedTiger2007 于 2007-11-30 17:43 编辑 ]





顶部
[广告] 那啥,不回老家结婚的就来DOTA吧!
RedTiger2007 (Hohenstaufen)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
SS-Obersturmbannführer


UID 36395
精华 2
积分 36210
帖子 2726
威望 11
现金 20276 银币
金币 2 金币
阅读权限 120
注册 2007-7-13
状态 离线
发表于 2007-11-29 10:29  资料  个人空间  短消息  添加 RedTiger2007 为MSN好友 通过MSN和 RedTiger2007 交谈
1.1 新游戏功能预告


发表时间:11-16-2007 19:41

参考连结:http://board.ogame.org/thread.php?postid=5619901

主      题:New features: Merchant and Expeditions [ 新功能:商人和探险 ]

本      文:

In the near future, there'll be a new version 0.77d, that contains a lot of bugfixes, including alliance pages and commander building que.
[ 在不久的将来,会有新的版本 0.77d,它将包含许多错误的修正,包括联盟页和指挥官的建造等待列表.]

After that, there will be version 0.78 which will feature two completely new things:
[在那之后将会有版本 0.78,它将会具备两个全新的功能:]

Expeditions:
[ 探险:]

A new slot will be available in every solarsystem, the "expedition-slot".
[ 每一个太阳系将会提供一个新的星位,”探险星位”.]

Players can send a fleet to this new slot with the new mission-type "expedition".
[ 玩家们可用 ”探险”此新的任务形态送一个舰队去这个新的星位.]

When the fleet arrives, the following stuff can happen:
[ 当探险舰队到达目的地时,会发生如下事项:]

    * you find some dark matter (can be traded for commander / officers)
[ * 你发现一些暗物质 (可用来购买指挥官/事务官) ]

    * you find rescources (not more then your expedition-fleet has storage-room)
[ * 你发现资源 (不超过你探险舰队的货物承载空间) ]

    * nothing (zero..nada...zip...not even fly-poo >_>)
[ * 啥事都没发生 (空空如也) ]

    * you're attacked by pirates or aliens (a CR is created)
[ * 你被海盗或外星人攻击 ]

    * your fleet makes a navigation-mistake (it'll need longer to come home)
[ * 你的舰队犯了导航上的错误 (舰队会需要较长时间返航) ]


To be able to send out expedition-fleets you will need some low-level-researches. Which researches that will be? We don't know yet.
[ 为了可以送出探险舰队 你将需要一些低等级的研究项目.目前我们还不知道将会需要到哪些研究项目.]

The max.-time the fleet can stay at the expedition-slot is the expedition-research-level in hours.
[ 在探险星位上的最长滞留时间是按照探险科技的等级小时计算.]

The longer the fleet stays, the higher is the chance that you find something.
[ 舰队待得越久,发现某些物资 (RedTiger2007:指正面意义的船舰、资源、暗物质) 的机会越高.]

Square-root of expedition-research-level = number of expeditions you can send out at the same time ( lvl 1 = 1 fleet, lvl 4 = 2 fleets etc.)
[ 探险科技的开平方根 = 你可在同时间派出的探险队数量 (等级 1 = 1 个舰队,等级 4 = 2 个舰队,余此类推.) ]

The more expeditions are sent to the same expedition-slot, the lower is the chance to find something. If the slot isn't used for a while, it "regenerates".
[ 越多的探险队探索过同一个探险星位,发现某些物资的机会越低,如果该星位有一段时间没被探索过,它会 ”再生”.]

When you have at least 1 probe in the expedition-fleet, the expedition-report will inform you how often the slot is visited.
[ 当你在派出的探险舰队中加入至少一个侦察卫星时,探险报告将会通知你该探险星位被探索的频率.]



Merchant:
[ 商人: ]

He's a rescource-trader that can be "bought" with dark-matter like the commander / officers.
[ 他是一位与指挥官/事务官一样可以用暗物质来 ”购买” 的资源交易商.]

When you call him, he comes to the planet you're on at this time (if you're on your homeplanet, he comes to the homeplanet, if you're on a colony, he comes to the colony).
[ 他会来到召唤当时你所在的星球(若你在母星,他就会来到母星,若你在殖民星,他就会来到殖民星).]

The trade-rate he uses is 3:2:1 (met:crys:deut). Its not a fix rate, it can vary +- a bit. Everytime the merchant is called, the rate is selected randomly.
[ 商人所用的交易比例为 3:2:1 (金:晶:重氢),这比例不是固定的, 它可以是多或少一点. 故当每次召唤商人时其交易比例是被随机选定.]

You can only trade as much as you have storage-capacity (example: You have 1 million metal, 100 crystal and no crytsal-storage; you sell metal to buy crystal, then you can only buy max. 99.900 crystal, because then the storage is full.
[ 你最多只可以买卖该星球交易资源项目的最高仓储能力(例子: 你有一百万金属,一百晶体而且没有晶体仓库;那你想卖金属换晶体时就只能换到 99,900 晶体,因为晶体仓储能力到达上限).]


You may discuss the new features here: New version 0.78, merchant and expeditions
[ 你可以在此讨论新的功能: 新版本 0.78,商人和探险 ]

Your Ogame.Org Team
[ 你的 Ogame.Org 团队 ]

[ 本帖最后由 RedTiger2007 于 2007-11-29 12:05 编辑 ]





顶部
[广告] web棋牌市 6.16内测开启
RedTiger2007 (Hohenstaufen)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
SS-Obersturmbannführer


UID 36395
精华 2
积分 36210
帖子 2726
威望 11
现金 20276 银币
金币 2 金币
阅读权限 120
注册 2007-7-13
状态 离线
发表于 2007-11-29 10:41  资料  个人空间  短消息  添加 RedTiger2007 为MSN好友 通过MSN和 RedTiger2007 交谈
1.2 新版本的改进项目


发表时间:11-26-2007 19:18

参考连结:http://board.ogame.org/thread.php?threadid=347717

主      题:New version 0.78 [ 新版本 0.78 ]

本      文:

During the day tomorrow version 0.78 will be implemented in all .org-unis.
[ 明天白天时候所有 .org 宇宙将会被提升到版本 0.78.]
It'll bring the following:
[ 它将有以下变动:]

Bugfixes
[ 错误修正 ]
- fixed building-queue
[ 修正过的建造等待列表 ]
- fixed allaince-page bbc-codes
[ 修正過的聯盟頁 bbc 代碼 ]

Features
[ 功能 ]
- Merchant
[ 商人 ]
- Expeditions
[ 探险 ]

/explanation of both can be found here: New features: Merchant and Expeditions)
[ 两者的说明可以在此找到:新功能:商人和探险 ]

Enjoy
[ 好好的体验一下吧 ]

--------------------------------------------------------------------------
1.2.1.关于引力研究

Regarding the Graviton researches which were made possible by the bug which came with the new version, they are going to be fixed and all graviton researches will be rolled back at the status at 8am this morning.
[ 将修正关于可能是使用新版本的Bug而发展出之引力研究,所有的引力研究将被回档至今晨八时的状态.]

--------------------------------------------------------------------------
1.2.2.关于帝国概况一览表

Another new feature was added to the empire-view. There you have now a summary of all buildings / def / res etc.
[ 另一个新加入的功能,在帝国概况页现在有所有建筑/防御/资源的一览表.]
( RedTiger2007:貌似是指挥官的功能,故无法加以确定. )

--------------------------------------------------------------------------
1.2.3.关于资源/建筑页更新

And under rescources you see now a planets production per day and week, and when you click on a mine in the building-menu you see how much more the next level produces and hom much more energy it takes.
[ 现在可以在资源页上看到星球的日产和周产量,当在建筑页点击矿产图示时可看到下一等级矿产的产量和所需消耗的能量.]
( RedTiger2007:红字部份尚未见到实现. )

[attach]56589[/attach]

--------------------------------------------------------------------------
1.2.4.关于统计分数

At the moment there is a problem with the points update in the overview. Please go to the statistic to see the correct amount of points
[ 目前在概况页显示的排名统计分数有问题,请到统计页去查阅正确的分数.]

--------------------------------------------------------------------------
1.2.5.关于战报颜色标示

And another feature: CRs are now colored when you're for attackers:
[ 另一个功能:现在当你是攻击方时战报会以颜色来标示结果:]

green = you won
[ 绿色 = 胜仗 ]

orange = drawn
[ 橘色 = 平手 ]

red = you lost
[ 红色 = 败仗 ]

[attach]56590[/attach]

--------------------------------------------------------------------------

[ 本帖最后由 RedTiger2007 于 2007-11-30 01:53 编辑 ]



 附件: 您所在的用户组无法下载或查看附件




顶部
RedTiger2007 (Hohenstaufen)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
SS-Obersturmbannführer


UID 36395
精华 2
积分 36210
帖子 2726
威望 11
现金 20276 银币
金币 2 金币
阅读权限 120
注册 2007-7-13
状态 离线
发表于 2007-11-29 10:46  资料  个人空间  短消息  添加 RedTiger2007 为MSN好友 通过MSN和 RedTiger2007 交谈
1.3 新游戏功能的常问问题集


发表时间:11-27-2007 15:59

参考连结:http://board.ogame.org/thread.php?threadid=348116

主      题:FAQ about Expeditions and Merchants [ 关于探险和商人的常问问题集 ]

本      文:

Expedition

What is an expedition?

In every solar system you will see a new slot show up, slot 16 which will not be able to be colonized. At this slot and only this slot you can send your fleet on a mission called an expedition. While on an expedition several events can happen, which will be explained below, and then your fleet returns home. Before being able to send a fleet on an expedition you will have to do research to get an expedition, which will also be explained below.

What can happen on an expedition?

There are several things that can happen on an expedition these are:

. Nothing (zero..nada...zip...not even fly-poo). Your fleet flies out there and stays there the amount of time and returns home with nothing to show for it’s journey.
. You find a resource in an asteroid field and are able to land on an asteroid and bring as much of that one resource you can carry home.
. You find some lost alien who gives you a container with dark matter (which can be traded for commander / officers) in it in exchange for some maps so he can find his way home.
. Your fleet meets some strange looking ships that attack it. Your fleet fights to save itself and is either destroyed or survives the attack. A Combat Report is created and then what is left of your fleet is sent back home.
. Your fleet makes a navigation-mistake and instead of the normal flight time to come back it will take longer.
. Your fleet wonders on the remains of a civilization and find some old ships laying around and brings them back.

What do I need to get the research to send an expedition?

First to have the research available for expedition you need to have the following research at the appropriate levels:

Research Lab at Level 3
Espionage at Level 4
Impulse Engine at Level 3

Now you are able to research the expedition technology which the initial level costs:

4,000 Metal
8,000 Crystal
4,000 Deuterium

and doubles for each level.

How long are expedition missions?

The amount of time it takes to do an expedition varies but yet is stable at the same time. First you must figure out how long it takes for your fleet with it’s composition and engine technology to reach slot 16 and return, this is the same as though you would be sending it to any other slot in your solar system. Now that you have that you can add the time to the time you stay in the slot. Once at the slot the MAX time your fleet can stay in the slot is the level of your expedition technology. So for example if you have level 1 expedition technology you can stay 1 hour, level 2=2 hours, etc. However on the fleet launching screen you are given a chance to say how many hours you wish to have your fleet stay out for depending on your level. For example if you have level 3 you can stay out 1 hour, 2 hours, or 3 hours, it’s your choice. However the minimum time you can spend in the slot is 1 hour. Note: It is better to send it out at the max time as you are more likely to find something rather than being sent home empty handed because the longer the fleet stays the higher is the chance that you find something.

Time to get to slot + Max Expedition Technology (or chosen time, at least 1 hour or more) + Time to return from the slot = Total time for expedition.

How many expeditions can you send?

The more expeditions that are sent to the same expedition-slot, whether by you or other players, the lower the chance of find something is. If a slot is not used for a while it “regenerates” and is more likely to contain something to be found.

However you can send as many expeditions as you are allowed. The amount you are allowed is not the same as your computer tech. which is something that makes this mission different than other missions. It is based on the square root of your Expedition level. For example lvl 1 = 1 fleet, lvl 4 = 2 fleets, lvl 9 = 3 fleets, etc.

Square-root of expedition-research-level = number of expeditions you can send out.

Can slot 16 be phalanxed?

Flat out NO, the slot CANNOT be phalanxed. However, the planet in which the fleet is sent from can be phalanxed, thus making it able to crash fleets sent on an expeditions as they return home.

Can you tell me more about the alien/pirate attacks? Can I win? Can I harvest the debris field?

Sure I can tell you more about the alien/pirates attacks. The alien/pirates attacks generally seem to attack with half the amount of ships you send in however the techs seem to be different each time you send a fleet. So if you send in a very diverse fleet you have a chance of having most of it come back, but no matter what you will undoubtedly lose some ships. Once the attack is over what’s left of your fleet heads for home. Unlike a regular fleet battle though you are unable to harvest the debris field as your crew seems to forget the location where the battle took place.

What type of ships can I find and how many?

You can only find ships that you already have the techs for and you cannot find a Deathstar. That means if you have the techs for cruisers then you can find a cruiser, if you don't have the tech for it you cannot find it. Generally you seem to find the type of ships that are in your expedition fleet. At most you will find 1 to 5 of each type of ships, however you can find several types together. For example you can find 2 espionage probes, 5 small cargos, and 3 light fighters but you won't find 10 large cargos alone.

Any thing else you can tell me about the expeditions?

By sending an espionage probe with your fleet, you receive a message from the commanding officer of the expedition which will appear on the bottom of the expedition message stating something about the mission and/or how often the spot is seems to be visited.


Merchant

What is a Merchant?

The Merchant is an officer in which you pay dark matter to call to trade resources with.

What happens when I call a Merchant?

When you call the merchant, the merchant comes to the planet you are on when you call him. So if you are on your home planet and you call him you and then switch to your colony he will not follow, he will remain on your home planet until he has traded with you. When he arrives he asks what you would like to give away first. You have the option of selecting only metal or crystal or deuterium. You cannot trade two resources at the same time. For example you can’t trade metal and deut for crystal, you would have to trade metal and then call the merchant again to trade the deut for the crystal. Click the submit button and then you are given an option in which you can enter in the amount of resources of the other materials that you did not select and it will tell you how much it will take from your planet. Click submit and the transaction takes place and the merchant leaves.

What rates does the Merchant Trade at and why?

The merchant trades at or near the 3:2:1 ratio. It generally is within 0.6 of that range and the difference is not in your favor most of the time. The reason it charges you slightly different as it wants to make a profit just like a human, yet at the same time it is trying to make up for the unbalanced in the building which is supposed to be 3:2:1.

How much can you trade?

You can only receive as much as you have storage-capacity for and afford to trade for. For example say you have 1 million metal you want to trade, but you already have 100 crystal and no crystal-storage, you can only sell enough metal to buy 99,900 worth of crystal, because then the storage is full. You of course can only give away as much of the resources as you have on the planet, the merchant is smart and won’t let you take anymore of his resources than what you have payment or storage room for.

How much does he cost to call?

He costs 2500 Dark Matter to call to one planet. He will stay there as long as you have not completed the trade but his offer never changes so it is not worth keeping him there long unless your are waiting for a large amount of resources to come in.

[ 本帖最后由 RedTiger2007 于 2007-11-29 10:53 编辑 ]





顶部
[广告] 把自己写进最经典的角色扮演游戏中去,这就是同人版魔法门7!(第二版)
RedTiger2007 (Hohenstaufen)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
SS-Obersturmbannführer


UID 36395
精华 2
积分 36210
帖子 2726
威望 11
现金 20276 银币
金币 2 金币
阅读权限 120
注册 2007-7-13
状态 离线
发表于 2007-11-30 12:20  资料  个人空间  短消息  添加 RedTiger2007 为MSN好友 通过MSN和 RedTiger2007 交谈
2.1.商人摘要


功能名称 商人.
功能描述 自动资源转换系统.
启动方式从主菜单上点选 ”商人”.
科技要求 无.
转换比例随机决定,基本在 3 (金属): 2 (晶体) : 1 (重氢) 左右.
转换上限执行转换星球上欲转换成的资源之最高仓储能力.
费      用
2,500 暗物质 (约 1.25 RMB).
地      点点选 ”商人” 时的所在行星.
结      果直接换取想要的资源.
风      险尚不清楚若交易比例不如意而撤消交易时,已缴纳的暗物质是无退费、全款退回或是扣除一定的手续费.


[ 本帖最后由 RedTiger2007 于 2007-11-30 17:51 编辑 ]





顶部
RedTiger2007 (Hohenstaufen)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
SS-Obersturmbannführer


UID 36395
精华 2
积分 36210
帖子 2726
威望 11
现金 20276 银币
金币 2 金币
阅读权限 120
注册 2007-7-13
状态 离线
发表于 2007-11-30 17:28  资料  个人空间  短消息  添加 RedTiger2007 为MSN好友 通过MSN和 RedTiger2007 交谈
3.1.探险摘要


功能名称探险.
功能描述博彩系统.
启动方式直接派遣舰队去执行探险任务或在银河页中点 Outer Space [ 外太空 ] 再派遣舰队.
科技要求探险科技.
获利比例按探险舰队总结构值的 20% 来计算.探险模拟计算
获利上限每支探险舰队最高可获得两百万单位的一种资源或总结构值五十万单位的船舰.
费      用
无.
地      点任何太阳系的第16号星位.
结      果除风险外,可能会一无所得,也可能随机获得一些资源、船舰或暗物质.
风      险遭到外星人或海盗攻击,也可能碰到一些不幸的随机事件致使探险舰队凭空全灭或延迟返航时间.


[ 本帖最后由 RedTiger2007 于 2008-1-25 15:25 编辑 ]





顶部
czf4910685 (小卡)
伯爵
Rank: 72Rank: 72
真漢子,真男人


退休斑竹(荣誉勋章)  
UID 104994
精华 0
积分 38568
帖子 9390
威望 3
现金 8983 银币
金币 168 金币
阅读权限 80
注册 2007-10-10
来自 一只南方的狼
状态 在线
发表于 2007-11-30 19:56  资料  个人空间  短消息 

老虎真辛苦啊。





小卡的小店

我一直相信一句话:蕾大的话也值得相信,母猪也会上树了。
顶部
[广告] 绿豆蛙四格漫画填字活动
 



当前时区 GMT+8, 现在时间是 2008-10-11 12:34
沪ICP备06036464号

    本论坛支付平台由支付宝提供
携手打造安全诚信的交易社区 Powered by Discuz! 5.5.0 Licensed  © 2001-2007 Comsenz Inc.
Processed in 0.096385 second(s), 13 queries , Gzip enabled

清除 Cookies - 联系我们 - Chinese Webgame BBS 中国网页游戏论坛 - Archiver - WAP