标题: 【MF攻略】自然系魔法大全
四照慕明
版主
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68


优秀斑竹(全局勋章)  
UID 22479
精华 5
积分 20956
帖子 1702
威望 11
现金 834 银币
金币 0 金币
阅读权限 120
注册 2007-4-21
来自 T4帝国
状态 离线
发表于 2007-6-2 22:18  资料  个人空间  主页 短消息  QQ

【MF攻略】自然系魔法大全


Gaias Blood(女神之血:治疗系)
Time to cast: 00:05:00
  • Nature Level: 01 - Strenght: 01 - Cost: 052 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-40 points.
  • Nature Level: 02 - Strenght: 02 - Cost: 055 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-42 points.
  • Nature Level: 03 - Strenght: 03 - Cost: 057 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-44 points.
  • Nature Level: 04 - Strenght: 04 - Cost: 060 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-46 points.
  • Nature Level: 05 - Strenght: 05 - Cost: 062 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-48 points.
  • Nature Level: 06 - Strenght: 06 - Cost: 065 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-50 points.
  • Nature Level: 07 - Strenght: 07 - Cost: 067 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-52 points.
  • Nature Level: 08 - Strenght: 08 - Cost: 070 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-54 points.
  • Nature Level: 09 - Strenght: 09 - Cost: 072 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-56 points.
  • Nature Level: 10 - Strenght: 10 - Cost: 075 - Upkeep: 0 - Effect: Heals a single unit. Heals 1-58 points.
  • Nature Level: 11 - Strenght: 11 - Cost: 077 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-60 points.
  • Nature Level: 12 - Strenght: 12 - Cost: 080 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-62 points.
  • Nature Level: 13 - Strenght: 13 - Cost: 082 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-64 points.
  • Nature Level: 14 - Strenght: 14 - Cost: 085 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-66 points.
  • Nature Level: 15 - Strenght: 15 - Cost: 087 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-68 points.
  • Nature Level: 16 - Strenght: 16 - Cost: 090 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-70 points.
  • Nature Level: 17 - Strenght: 17 - Cost: 092 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-72 points.
  • Nature Level: 18 - Strenght: 18 - Cost: 095 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-74 points.
  • Nature Level: 19 - Strenght: 19 - Cost: 097 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-76 points.
  • Nature Level: 20 - Strenght: 20 - Cost: 100 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-78 points.
  • Nature Level: 21 - Strenght: 21 - Cost: 102 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-80 points.
  • Nature Level: 22 - Strenght: 22 - Cost: 104 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-82 points.
  • Nature Level: 23 - Strenght: 23 - Cost: 107 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-84 points.
  • Nature Level: 24 - Strenght: 24 - Cost: 109 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-86 points.
  • Nature Level: 25 - Strenght: 25 - Cost: 112 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-88 points.
  • Nature Level: 26 - Strenght: 26 - Cost: 114 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-90 points.
  • Nature Level: 27 - Strenght: 27 - Cost: 117 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-92 points.
  • Nature Level: 28 - Strenght: 28 - Cost: 119 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-94 points.
  • Nature Level: 29 - Strenght: 29 - Cost: 122 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-96 points.
  • Nature Level: 30 - Strenght: 30 - Cost: 124 - Upkeep: 0 - Effect: Heals a single unit. Heals 2-98 points.


Pathfinder(加速术)
Time to cast: 00:25:00
Pathfinder and Swamp cancel each other, according to their strenghts. Never tried to use Pathfinder against Slowing Down.
Pathfinder reduces time to travel, even if army is already on course.
  • Nature Level: 03 - Strenght: 01 - Cost: 315 - Upkeep: 42 - Effect: Accelerates the army up to 10 percent.
  • Nature Level: 04 - Strenght: 02 - Cost: 330 - Upkeep: 44 - Effect: Accelerates the army up to 11 percent.
  • Nature Level: 05 - Strenght: 03 - Cost: 345 - Upkeep: 46 - Effect: Accelerates the army up to 11 percent.
  • Nature Level: 06 - Strenght: 04 - Cost: 360 - Upkeep: 48 - Effect: Accelerates the army up to 12 percent.
  • Nature Level: 07 - Strenght: 05 - Cost: 375 - Upkeep: 50 - Effect: Accelerates the army up to 12 percent.
  • Nature Level: 08 - Strenght: 06 - Cost: 390 - Upkeep: 52 - Effect: Accelerates the army up to 13 percent.
  • Nature Level: 09 - Strenght: 07 - Cost: 405 - Upkeep: 54 - Effect: Accelerates the army up to 13 percent.
  • Nature Level: 10 - Strenght: 08 - Cost: 420 - Upkeep: 56 - Effect: Accelerates the army up to 14 percent.
  • Nature Level: 11 - Strenght: 09 - Cost: 435 - Upkeep: 58 - Effect: Accelerates the army up to 14 percent.
  • Nature Level: 12 - Strenght: 10 - Cost: 450 - Upkeep: 60 - Effect: Accelerates the army up to 15 percent.
  • Nature Level: 13 - Strenght: 11 - Cost: 465 - Upkeep: 62 - Effect: Accelerates the army up to 15 percent.
  • Nature Level: 14 - Strenght: 12 - Cost: 480 - Upkeep: 64 - Effect: Accelerates the army up to 16 percent.
  • Nature Level: 15 - Strenght: 13 - Cost: 495 - Upkeep: 66 - Effect: Accelerates the army up to 16 percent.
  • Nature Level: 16 - Strenght: 14 - Cost: 510 - Upkeep: 68 - Effect: Accelerates the army up to 17 percent.
  • Nature Level: 17 - Strenght: 15 - Cost: 525 - Upkeep: 70 - Effect: Accelerates the army up to 17 percent.
  • Nature Level: 18 - Strenght: 16 - Cost: 540 - Upkeep: 72 - Effect: Accelerates the army up to 18 percent.
  • Nature Level: 19 - Strenght: 17 - Cost: 555 - Upkeep: 74 - Effect: Accelerates the army up to 18 percent.
  • Nature Level: 20 - Strenght: 18 - Cost: 570 - Upkeep: 76 - Effect: Accelerates the army up to 19 percent.
  • Nature Level: 21 - Strenght: 19 - Cost: 585 - Upkeep: 78 - Effect: Accelerates the army up to 19 percent.
  • Nature Level: 22 - Strenght: 20 - Cost: 600 - Upkeep: 80 - Effect: Accelerates the army up to 20 percent.
  • Nature Level: 23 - Strenght: 21 - Cost: 614 - Upkeep: 81 - Effect: Accelerates the army up to 20 percent.
  • Nature Level: 24 - Strenght: 22 - Cost: 629 - Upkeep: 83 - Effect: Accelerates the army up to 20 percent.
  • Nature Level: 25 - Strenght: 23 - Cost: 644 - Upkeep: 85 - Effect: Accelerates the army up to 21 percent.
  • Nature Level: 26 - Strenght: 24 - Cost: 659 - Upkeep: 87 - Effect: Accelerates the army up to 21 percent.
  • Nature Level: 27 - Strenght: 25 - Cost: 674 - Upkeep: 89 - Effect: Accelerates the army up to 22 percent.
  • Nature Level: 28 - Strenght: 26 - Cost: 689 - Upkeep: 91 - Effect: Accelerates the army up to 22 percent.
  • Nature Level: 29 - Strenght: 27 - Cost: 704 - Upkeep: 93 - Effect: Accelerates the army up to 23 percent.
  • Nature Level: 30 - Strenght: 28 - Cost: 719 - Upkeep: 95 - Effect: Accelerates the army up to 23 percent.


Oak Skin(树皮术)
Time to cast: 00:04:00
Works only once per unit.
  • Nature Level: 05 - Strenght: 01 - Cost: 31 - Upkeep: 3 - Effect: Raises the defence up to 10 points.
  • Nature Level: 06 - Strenght: 02 - Cost: 33 - Upkeep: 3 - Effect: Raises the defence up to 11 points.
  • Nature Level: 07 - Strenght: 03 - Cost: 34 - Upkeep: 3 - Effect: Raises the defence up to 11 points.
  • Nature Level: 08 - Strenght: 04 - Cost: 36 - Upkeep: 3 - Effect: Raises the defence up to 12 points.
  • Nature Level: 09 - Strenght: 05 - Cost: 37 - Upkeep: 3 - Effect: Raises the defence up to 12 points.
  • Nature Level: 10 - Strenght: 06 - Cost: 39 - Upkeep: 3 - Effect: Raises the defence up to 13 points.
  • Nature Level: 11 - Strenght: 07 - Cost: 40 - Upkeep: 4 - Effect: Raises the defence up to 13 points.
  • Nature Level: 12 - Strenght: 08 - Cost: 42 - Upkeep: 4 - Effect: Raises the defence up to 14 points.
  • Nature Level: 13 - Strenght: 09 - Cost: 43 - Upkeep: 4 - Effect: Raises the defence up to 14 points.
  • Nature Level: 14 - Strenght: 10 - Cost: 45 - Upkeep: 4 - Effect: Raises the defence up to 15 points.
  • Nature Level: 15 - Strenght: 11 - Cost: 46 - Upkeep: 4 - Effect: Raises the defence up to 15 points.
  • Nature Level: 16 - Strenght: 12 - Cost: 48 - Upkeep: 4 - Effect: Raises the defence up to 16 points.
  • Nature Level: 17 - Strenght: 13 - Cost: 49 - Upkeep: 4 - Effect: Raises the defence up to 16 points.
  • Nature Level: 18 - Strenght: 14 - Cost: 51 - Upkeep: 5 - Effect: Raises the defence up to 17 points.
  • Nature Level: 19 - Strenght: 15 - Cost: 52 - Upkeep: 5 - Effect: Raises the defence up to 17 points.
  • Nature Level: 20 - Strenght: 16 - Cost: 54 - Upkeep: 5 - Effect: Raises the defence up to 18 points.
  • Nature Level: 21 - Strenght: 17 - Cost: 55 - Upkeep: 5 - Effect: Raises the defence up to 18 points.
  • Nature Level: 22 - Strenght: 18 - Cost: 57 - Upkeep: 5 - Effect: Raises the defence up to 19 points.
  • Nature Level: 23 - Strenght: 19 - Cost: 58 - Upkeep: 5 - Effect: Raises the defence up to 19 points.
  • Nature Level: 24 - Strenght: 20 - Cost: 60 - Upkeep: 6 - Effect: Raises the defence up to 20 points.
  • Nature Level: 25 - Strenght: 21 - Cost: 61 - Upkeep: 6 - Effect: Raises the defence up to 20 points.
  • Nature Level: 26 - Strenght: 22 - Cost: 62 - Upkeep: 6 - Effect: Raises the defence up to 20 points.
  • Nature Level: 27 - Strenght: 23 - Cost: 64 - Upkeep: 6 - Effect: Raises the defence up to 21 points.
  • Nature Level: 28 - Strenght: 24 - Cost: 65 - Upkeep: 6 - Effect: Raises the defence up to 21 points.
  • Nature Level: 29 - Strenght: 25 - Cost: 67 - Upkeep: 6 - Effect: Raises the defence up to 22 points.
  • Nature Level: 30 - Strenght: 26 - Cost: 68 - Upkeep: 6 - Effect: Raises the defence up to 22 points.


顶部
四照慕明
版主
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68


优秀斑竹(全局勋章)  
UID 22479
精华 5
积分 20956
帖子 1702
威望 11
现金 834 银币
金币 0 金币
阅读权限 120
注册 2007-4-21
来自 T4帝国
状态 离线
发表于 2007-6-2 22:19  资料  个人空间  主页 短消息  QQ

Swamp(沼泽术:迟缓敌军行动)
Time to cast: 00:05:00
Swamp and Pathfinder cancel each other, according to their strenghts. Never tried to use Swamp with Slowing Down.
  • Nature Level: 07 - Strenght: 01 - Cost: 315 - Upkeep: 42 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 08 - Strenght: 02 - Cost: 330 - Upkeep: 44 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 09 - Strenght: 03 - Cost: 345 - Upkeep: 46 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 10 - Strenght: 04 - Cost: 360 - Upkeep: 48 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 11 - Strenght: 05 - Cost: 375 - Upkeep: 50 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 12 - Strenght: 06 - Cost: 390 - Upkeep: 52 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 13 - Strenght: 07 - Cost: 405 - Upkeep: 54 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 14 - Strenght: 08 - Cost: 420 - Upkeep: 56 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 15 - Strenght: 09 - Cost: 435 - Upkeep: 58 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 16 - Strenght: 10 - Cost: 450 - Upkeep: 60 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 17 - Strenght: 11 - Cost: 465 - Upkeep: 62 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 18 - Strenght: 12 - Cost: 480 - Upkeep: 64 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 19 - Strenght: 13 - Cost: 495 - Upkeep: 66 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 20 - Strenght: 14 - Cost: 510 - Upkeep: 68 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 21 - Strenght: 15 - Cost: 525 - Upkeep: 70 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 22 - Strenght: 16 - Cost: 540 - Upkeep: 72 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 23 - Strenght: 17 - Cost: 555 - Upkeep: 74 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 24 - Strenght: 18 - Cost: 570 - Upkeep: 76 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 25 - Strenght: 19 - Cost: 585 - Upkeep: 78 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 26 - Strenght: 20 - Cost: 600 - Upkeep: 80 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 27 - Strenght: 21 - Cost: 614 - Upkeep: 81 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 28 - Strenght: 22 - Cost: 629 - Upkeep: 83 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 29 - Strenght: 23 - Cost: 644 - Upkeep: 85 -Effect: Lets the way an army goes become marshy and so they becomeslower.
  • Nature Level: 30 - Strenght: 24 - Cost: 659 - Upkeep: 87 -Effect: Lets the way an army goes become marshy and so they becomeslower.


Unclouded Sky(晴朗术:解除敌方区域攻击魔法)
Time to cast: 00:08:20
Still a mystery. I only know that it doesn't prevent you from castingblessings and does prevent enemies from casting curses on enchantedtower.
Question is, does it prevent allies or yourself from casting curses on enchanted tower?
Does it prevent enemies from casting blessings?
Does it disappear after preventing one spell?
From the description, it should cancel curses already working on target tower, but I never tested it out.
  • Nature Level: 08 - Strenght: 01 - Cost: 0525 - Upkeep: 05 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 09 - Strenght: 02 - Cost: 0550 - Upkeep: 05 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 10 - Strenght: 03 - Cost: 0575 - Upkeep: 05 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 11 - Strenght: 04 - Cost: 0600 - Upkeep: 06 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 12 - Strenght: 05 - Cost: 0625 - Upkeep: 06 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 13 - Strenght: 06 - Cost: 0650 - Upkeep: 06 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 14 - Strenght: 07 - Cost: 0675 - Upkeep: 06 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 15 - Strenght: 08 - Cost: 0700 - Upkeep: 07 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 16 - Strenght: 09 - Cost: 0725 - Upkeep: 07 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 17 - Strenght: 10 - Cost: 0750 - Upkeep: 07 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 18 - Strenght: 11 - Cost: 0775 - Upkeep: 07 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 19 - Strenght: 12 - Cost: 0800 - Upkeep: 08 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 20 - Strenght: 13 - Cost: 0825 - Upkeep: 08 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 21 - Strenght: 14 - Cost: 0850 - Upkeep: 08 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 22 - Strenght: 15 - Cost: 0875 - Upkeep: 08 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 23 - Strenght: 16 - Cost: 0900 - Upkeep: 09 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 24 - Strenght: 17 - Cost: 0925 - Upkeep: 09 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 25 - Strenght: 18 - Cost: 0950 - Upkeep: 09 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 26 - Strenght: 19 - Cost: 0975 - Upkeep: 09 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 27 - Strenght: 20 - Cost: 1000 - Upkeep: 10 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 28 - Strenght: 21 - Cost: 1024 - Upkeep: 10 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 29 - Strenght: 22 - Cost: 1049 - Upkeep: 10 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.
  • Nature Level: 30 - Strenght: 23 - Cost: 1074 - Upkeep: 10 -Effect: Countervails area enchantments. Weaken Spells from enemies oreven gets rid of them.


顶部
[广告] 玩游戏已经不算什么啦,来自己做游戏喽!你来他来我也来!
四照慕明
版主
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68


优秀斑竹(全局勋章)  
UID 22479
精华 5
积分 20956
帖子 1702
威望 11
现金 834 银币
金币 0 金币
阅读权限 120
注册 2007-4-21
来自 T4帝国
状态 离线
发表于 2007-6-2 22:20  资料  个人空间  主页 短消息  QQ

Thunderstorm(雷暴:攻击该区域内所有部队,按一定百分比计算伤害)
Time to cast: 00:08:20
As far as I noticed, the effect percentage is a chance of workingindividually on each unit. So, in any level, there is a chance to hitall units, as there is a chance of hitting no units at all.
As far as I noticed, the amount of damage inflicted may differ amongsttwo units hit with the same Thunderstorm in the same tick.
It should cause damage every one-hour tick. Never tested it out.
  • Nature Level: 08 - Strenght: 01 - Cost: 1050 - Upkeep: 31 -Effect: Evokes a Thunderstorm. 1-20 points of damage against 4 percentof all Units.
  • Nature Level: 09 - Strenght: 02 - Cost: 1100 - Upkeep: 33 -Effect: Evokes a Thunderstorm. 1-21 points of damage against 4 percentof all Units.
  • Nature Level: 10 - Strenght: 03 - Cost: 1150 - Upkeep: 34 -Effect: Evokes a Thunderstorm. 1-22 points of damage against 4 percentof all Units.
  • Nature Level: 11 - Strenght: 04 - Cost: 1200 - Upkeep: 36 -Effect: Evokes a Thunderstorm. 1-23 points of damage against 5 percentof all Units.
  • Nature Level: 12 - Strenght: 05 - Cost: 1250 - Upkeep: 37 -Effect: Evokes a Thunderstorm. 1-24 points of damage against 5 percentof all Units.
  • Nature Level: 13 - Strenght: 06 - Cost: 1300 - Upkeep: 39 -Effect: Evokes a Thunderstorm. 1-25 points of damage against 5 percentof all Units.
  • Nature Level: 14 - Strenght: 07 - Cost: 1350 - Upkeep: 40 -Effect: Evokes a Thunderstorm. 1-26 points of damage against 5 percentof all Units.
  • Nature Level: 15 - Strenght: 08 - Cost: 1400 - Upkeep: 42 -Effect: Evokes a Thunderstorm. 1-27 points of damage against 5 percentof all Units.
  • Nature Level: 16 - Strenght: 09 - Cost: 1450 - Upkeep: 43 -Effect: Evokes a Thunderstorm. 1-28 points of damage against 6 percentof all Units.
  • Nature Level: 17 - Strenght: 10 - Cost: 1500 - Upkeep: 45 -Effect: Evokes a Thunderstorm. 1-29 points of damage against 6 percentof all Units.
  • Nature Level: 18 - Strenght: 11 - Cost: 1550 - Upkeep: 46 -Effect: Evokes a Thunderstorm. 2-30 points of damage against 6 percentof all Units.
  • Nature Level: 19 - Strenght: 12 - Cost: 1600 - Upkeep: 48 -Effect: Evokes a Thunderstorm. 2-31 points of damage against 6 percentof all Units.
  • Nature Level: 20 - Strenght: 13 - Cost: 1650 - Upkeep: 49 -Effect: Evokes a Thunderstorm. 2-32 points of damage against 6 percentof all Units.
  • Nature Level: 21 - Strenght: 14 - Cost: 1700 - Upkeep: 51 -Effect: Evokes a Thunderstorm. 2-33 points of damage against 7 percentof all Units.
  • Nature Level: 22 - Strenght: 15 - Cost: 1750 - Upkeep: 52 -Effect: Evokes a Thunderstorm. 2-34 points of damage against 7 percentof all Units.
  • Nature Level: 23 - Strenght: 16 - Cost: 1800 - Upkeep: 54 -Effect: Evokes a Thunderstorm. 2-35 points of damage against 7 percentof all Units.
  • Nature Level: 24 - Strenght: 17 - Cost: 1850 - Upkeep: 55 -Effect: Evokes a Thunderstorm. 2-36 points of damage against 7 percentof all Units.
  • Nature Level: 25 - Strenght: 18 - Cost: 1900 - Upkeep: 57 -Effect: Evokes a Thunderstorm. 2-37 points of damage against 7 percentof all Units.
  • Nature Level: 26 - Strenght: 19 - Cost: 1950 - Upkeep: 58 -Effect: Evokes a Thunderstorm. 2-38 points of damage against 8 percentof all Units.
  • Nature Level: 27 - Strenght: 20 - Cost: 2000 - Upkeep: 60 -Effect: Evokes a Thunderstorm. 2-39 points of damage against 8 percentof all Units.
  • Nature Level: 28 - Strenght: 21 - Cost: 2049 - Upkeep: 61 -Effect: Evokes a Thunderstorm. 2-40 points of damage against 8 percentof all Units.
  • Nature Level: 29 - Strenght: 22 - Cost: 2099 - Upkeep: 62 -Effect: Evokes a Thunderstorm. 2-41 points of damage against 8 percentof all Units.
  • Nature Level: 30 - Strenght: 23 - Cost: 2149 - Upkeep: 64 -Effect: Evokes a Thunderstorm. 2-42 points of damage against 8 percentof all Units.


Gaias Blessing(女神祝福:增加城镇的木材和黄金产量)
Time to cast: 01:30:00
Gaias Blessing is cumulative with Wealth. Their percentages are ADDEDfor Gold increase, and calculated over total Gold Income (Goldmine +Basic Income). Wood increase should work normally.
Gaias Blessing and Gaias Revenge cancel each other, according to their strenghts.
I never tried this, but Poverty should SUBTRACT Gaias Blessing bonus over gold.
  • Nature Level: 10 - Strenght: 01 - Cost: 3150 - Upkeep: 10 -Effect: Raises the production of gold and wood. Raises the productionup to 7 percent.
  • Nature Level: 11 - Strenght: 02 - Cost: 3300 - Upkeep: 11 -Effect: Raises the production of gold and wood. Raises the productionup to 7 percent.
  • Nature Level: 12 - Strenght: 03 - Cost: 3450 - Upkeep: 11 -Effect: Raises the production of gold and wood. Raises the productionup to 8 percent.
  • Nature Level: 13 - Strenght: 04 - Cost: 3600 - Upkeep: 12 -Effect: Raises the production of gold and wood. Raises the productionup to 8 percent.
  • Nature Level: 14 - Strenght: 05 - Cost: 3750 - Upkeep: 12 -Effect: Raises the production of gold and wood. Raises the productionup to 8 percent.
  • Nature Level: 15 - Strenght: 06 - Cost: 3900 - Upkeep: 13 -Effect: Raises the production of gold and wood. Raises the productionup to 9 percent.
  • Nature Level: 16 - Strenght: 07 - Cost: 4050 - Upkeep: 13 -Effect: Raises the production of gold and wood. Raises the productionup to 9 percent.
  • Nature Level: 17 - Strenght: 08 - Cost: 4200 - Upkeep: 14 -Effect: Raises the production of gold and wood. Raises the productionup to 9 percent.
  • Nature Level: 18 - Strenght: 09 - Cost: 4350 - Upkeep: 14 -Effect: Raises the production of gold and wood. Raises the productionup to 10 percent.
  • Nature Level: 19 - Strenght: 10 - Cost: 4500 - Upkeep: 15 -Effect: Raises the production of gold and wood. Raises the productionup to 10 percent.
  • Nature Level: 20 - Strenght: 11 - Cost: 4650 - Upkeep: 15 -Effect: Raises the production of gold and wood. Raises the productionup to 11 percent.
  • Nature Level: 21 - Strenght: 12 - Cost: 4800 - Upkeep: 16 -Effect: Raises the production of gold and wood. Raises the productionup to 11 percent.
  • Nature Level: 22 - Strenght: 13 - Cost: 4950 - Upkeep: 16 -Effect: Raises the production of gold and wood. Raises the productionup to 11 percent.
  • Nature Level: 23 - Strenght: 14 - Cost: 5100 - Upkeep: 17 -Effect: Raises the production of gold and wood. Raises the productionup to 12 percent.
  • Nature Level: 24 - Strenght: 15 - Cost: 5250 - Upkeep: 17 -Effect: Raises the production of gold and wood. Raises the productionup to 12 percent.
  • Nature Level: 25 - Strenght: 16 - Cost: 5400 - Upkeep: 18 -Effect: Raises the production of gold and wood. Raises the productionup to 12 percent.
  • Nature Level: 26 - Strenght: 17 - Cost: 5550 - Upkeep: 18 -Effect: Raises the production of gold and wood. Raises the productionup to 13 percent.
  • Nature Level: 27 - Strenght: 18 - Cost: 5700 - Upkeep: 19 -Effect: Raises the production of gold and wood. Raises the productionup to 13 percent.
  • Nature Level: 28 - Strenght: 19 - Cost: 5850 - Upkeep: 19 -Effect: Raises the production of gold and wood. Raises the productionup to 13 percent.
  • Nature Level: 29 - Strenght: 20 - Cost: 6000 - Upkeep: 20 -Effect: Raises the production of gold and wood. Raises the productionup to 14 percent.
  • Nature Level: 30 - Strenght: 21 - Cost: 6149 - Upkeep: 20 -Effect: Raises the production of gold and wood. Raises the productionup to 14 percent.


顶部
[广告] 那啥,不回老家结婚的就来DOTA吧!
四照慕明
版主
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68


优秀斑竹(全局勋章)  
UID 22479
精华 5
积分 20956
帖子 1702
威望 11
现金 834 银币
金币 0 金币
阅读权限 120
注册 2007-4-21
来自 T4帝国
状态 离线
发表于 2007-6-2 22:23  资料  个人空间  主页 短消息  QQ

Gaias Revenge(女神的报复:降低城镇木材和黄金的产量)
Time to cast: 00:50:00
Gaias Revenge and Gaias Blessing cancel each other, according to their strenghts.
I never tried this, but Poverty and Gaias Revenge should be cumulativeover gold, as Wealth and Gaias Revenge should balance each other overgold.
  • Nature Level: 12 - Strenght: 01 - Cost: 2100 - Upkeep: 10 -Effect: Lowers the Gold and Wood production. Lowers the production downto -10 percent.
  • Nature Level: 13 - Strenght: 02 - Cost: 2200 - Upkeep: 11 -Effect: Lowers the Gold and Wood production. Lowers the production downto -11 percent.
  • Nature Level: 14 - Strenght: 03 - Cost: 2300 - Upkeep: 11 -Effect: Lowers the Gold and Wood production. Lowers the production downto -11 percent.
  • Nature Level: 15 - Strenght: 04 - Cost: 2400 - Upkeep: 12 -Effect: Lowers the Gold and Wood production. Lowers the production downto -12 percent.
  • Nature Level: 16 - Strenght: 05 - Cost: 2500 - Upkeep: 12 -Effect: Lowers the Gold and Wood production. Lowers the production downto -12 percent.
  • Nature Level: 17 - Strenght: 06 - Cost: 2600 - Upkeep: 13 -Effect: Lowers the Gold and Wood production. Lowers the production downto -13 percent.
  • Nature Level: 18 - Strenght: 07 - Cost: 2700 - Upkeep: 13 -Effect: Lowers the Gold and Wood production. Lowers the production downto -13 percent.
  • Nature Level: 19 - Strenght: 08 - Cost: 2800 - Upkeep: 14 -Effect: Lowers the Gold and Wood production. Lowers the production downto -14 percent.
  • Nature Level: 20 - Strenght: 09 - Cost: 2900 - Upkeep: 14 -Effect: Lowers the Gold and Wood production. Lowers the production downto -14 percent.
  • Nature Level: 21 - Strenght: 10 - Cost: 3000 - Upkeep: 15 -Effect: Lowers the Gold and Wood production. Lowers the production downto -15 percent.
  • Nature Level: 22 - Strenght: 11 - Cost: 3100 - Upkeep: 15 -Effect: Lowers the Gold and Wood production. Lowers the production downto -15 percent.
  • Nature Level: 23 - Strenght: 12 - Cost: 3200 - Upkeep: 16 -Effect: Lowers the Gold and Wood production. Lowers the production downto -16 percent.
  • Nature Level: 24 - Strenght: 13 - Cost: 3300 - Upkeep: 16 -Effect: Lowers the Gold and Wood production. Lowers the production downto -16 percent.
  • Nature Level: 25 - Strenght: 14 - Cost: 3400 - Upkeep: 17 -Effect: Lowers the Gold and Wood production. Lowers the production downto -17 percent.
  • Nature Level: 26 - Strenght: 15 - Cost: 3500 - Upkeep: 17 -Effect: Lowers the Gold and Wood production. Lowers the production downto -17 percent.
  • Nature Level: 27 - Strenght: 16 - Cost: 3600 - Upkeep: 18 -Effect: Lowers the Gold and Wood production. Lowers the production downto -18 percent.
  • Nature Level: 28 - Strenght: 17 - Cost: 3700 - Upkeep: 18 -Effect: Lowers the Gold and Wood production. Lowers the production downto -18 percent.
  • Nature Level: 29 - Strenght: 18 - Cost: 3800 - Upkeep: 19 -Effect: Lowers the Gold and Wood production. Lowers the production downto -19 percent.
  • Nature Level: 30 - Strenght: 19 - Cost: 3900 - Upkeep: 19 -Effect: Lowers the Gold and Wood production. Lowers the production downto -19 percent.


Hurricane(飓风:一次性攻击魔法;仅对空中单位有效)
Time to cast: 01:00:00
As far as I noticed, the effect percentage is a chance of workingindividually on each unit. So, in any level, there is a chance to hitall flying units in an army, as there is a chance of hitting no unitsat all.
As far as I noticed, the amount of damage inflicted may differ amongst two flying units hit with the same Hurricane spell.
And just as reminder, Hurricane IS NOT a curse like Thunderstorm. It has 0 mana upkeep.
  • Nature Level: 16 - Strenght: 01 - Cost: 1050 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 30 percent of the Unitswith 20 - 30 points of damage.
  • Nature Level: 17 - Strenght: 02 - Cost: 1100 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 32 percent of the Unitswith 21 - 32 points of damage.
  • Nature Level: 18 - Strenght: 03 - Cost: 1150 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 33 percent of the Unitswith 22 - 33 points of damage.
  • Nature Level: 19 - Strenght: 04 - Cost: 1200 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 35 percent of the Unitswith 23 - 35 points of damage.
  • Nature Level: 20 - Strenght: 05 - Cost: 1250 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 36 percent of the Unitswith 24 - 36 points of damage.
  • Nature Level: 21 - Strenght: 06 - Cost: 1300 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 38 percent of the Unitswith 25 - 38 points of damage.
  • Nature Level: 22 - Strenght: 07 - Cost: 1350 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 39 percent of the Unitswith 26 - 39 points of damage.
  • Nature Level: 23 - Strenght: 08 - Cost: 1400 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 41 percent of the Unitswith 27 - 41 points of damage.
  • Nature Level: 24 - Strenght: 09 - Cost: 1450 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 42 percent of the Unitswith 28 - 42 points of damage.
  • Nature Level: 25 - Strenght: 10 - Cost: 1500 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 44 percent of the Unitswith 29 - 44 points of damage.
  • Nature Level: 26 - Strenght: 11 - Cost: 1550 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 45 percent of the Unitswith 30 - 45 points of damage.
  • Nature Level: 27 - Strenght: 12 - Cost: 1600 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 47 percent of the Unitswith 31 - 47 points of damage.
  • Nature Level: 28 - Strenght: 13 - Cost: 1650 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 48 percent of the Unitswith 32 - 48 points of damage.
  • Nature Level: 29 - Strenght: 14 - Cost: 1700 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 50 percent of the Unitswith 33 - 50 points of damage.
  • Nature Level: 30 - Strenght: 15 - Cost: 1750 - Upkeep: 0 -Effect: Hurts flying Units of an army. Hits 51 percent of the Unitswith 34 - 51 points of damage.


顶部
YorkYang (颿)
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68
镰刀


UID 16874
精华 0
积分 18428
帖子 3026
威望 2
现金 38488 银币
金币 0 金币
阅读权限 120
注册 2007-3-10
来自 Gz.
状态 离线
发表于 2007-6-2 22:51  资料  个人空间  短消息  添加 YorkYang 为MSN好友 通过MSN和 YorkYang 交谈 QQ Yahoo!

混沌呢!?






每周末做日常,逛战场,下副本……
已投身于致力对抗燃烧军团的伟大事业中——【四区霜之哀伤——Lv.70-人类法师】
[残酷角斗士的法术之刃]+[残酷角斗士的决战]1/1 =。=
[冲击腰带]1/1 800G入手,大家说贵吗?- -
[280%大鸟]0/1 周末做日常……
[英雄副本毕业]0/1 KLZ暂时就别想了……
[夸格米拉之眼]0/1 狂刷YXWL……
顶部
[广告] 玩游戏已经不算什么啦,来自己做游戏喽!你来他来我也来!
Darkcoming
准骑士
Rank: 18Rank: 18Rank: 18Rank: 18



UID 17622
精华 0
积分 756
帖子 63
威望 0
现金 3580 银币
金币 0 金币
阅读权限 40
注册 2007-3-16
状态 离线
发表于 2007-6-2 23:51  资料  个人空间  短消息 

部队的攻击编制怎么计算的?
我怎么随便超载编队?
当然好像有黄金惩罚  不过对于攻击型的人黄金是最不缺的。。

顶部
[广告] 玩游戏已经不算什么啦,来自己做游戏喽!你来他来我也来!
四照慕明
版主
版主
Rank: 68Rank: 68Rank: 68Rank: 68Rank: 68


优秀斑竹(全局勋章)  
UID 22479
精华 5
积分 20956
帖子 1702
威望 11
现金 834 银币
金币 0 金币
阅读权限 120
注册 2007-4-21
来自 T4帝国
状态 离线
发表于 2007-6-3 12:00  资料  个人空间  主页 短消息  QQ

黄金惩罚后期是很恐怖的~你超20+的编制看看

顶部
[广告] 绿豆蛙四格漫画填字活动
 



当前时区 GMT+8, 现在时间是 2008-11-23 08:36
沪ICP备06036464号

    本论坛支付平台由支付宝提供
携手打造安全诚信的交易社区 Powered by Discuz! 5.5.0 Licensed  © 2001-2007 Comsenz Inc.
Processed in 0.062973 second(s), 12 queries , Gzip enabled

清除 Cookies - 联系我们 - Chinese Webgame BBS 中国网页游戏论坛 - Archiver - WAP